Product Design & Research Leader

I build and scale design teams that innovate, stay curious, and drive real impact.

At Spotify, Meta/Oculus and Welltech I led product strategy and partnered with CPOs, CEOs and executive peers to shape what gets built, and why.

Raz Schwartz outdoors on a mountain trail

Selected work

$5m to $12m
Monthly EPAM growth after the core product redesign
+7% / −11%
First-time usage up, churn down
+13%
Higher retention with Return, the AI-led personalisation launch

Spotify, 2020-2023

Spotify Wrapped

Subscription growth, cultural impact

Spotify Wrapped

Co-led the product team that shipped Wrapped, Spotify's long-term retention and brand investment effort. Directed and grew the cross-functional team that designed, researched and shipped this global cultural moment. It reached 400M+ users across 180+ markets and drove a 21% spike in app downloads on launch day, and inspired Apple Music, YouTube Music and Deezer to launch equivalent features.

Spotify Lossless

0→1 product, cross-company strategy

Lossless audio streaming

Led the strategic effort to bring lossless audio to Spotify, a product that required aligning stakeholders across product, engineering, marketing and the executive team around a shared definition of what "quality" actually means to listeners. Built and led the team from early research through to launch, translating a complex technical capability into an elevated product experience.

Oculus Go headset

Meta / OculusAR/VR, 0→1

Oculus Go & Oculus Quest

One of the first design and research leaders at Oculus, working directly with Oculus CEOs to shape the strategic direction of Meta's social VR platform from the ground up. Led design and insights for Oculus Go (CES Best Product winner, 2M+ units sold) and Oculus Quest, Meta's first 6DOF headset, on a platform that went on to sell 20M+ units. Also drove the design of Workrooms and Venues, defining how millions of people work and connect in VR.

Thinking

Book, coming soon

Design for Failure

Most design frameworks celebrate the "happy path", the seamless, idealised journey where users make no mistakes. But real life rarely works that way. This book argues that failure is not just inevitable but essential to good design. By learning from failure, predicting it, and designing for it, we build products that are more resilient, more empathetic, and ultimately more successful.

In progress

Spotify Insights, 2021

4 myths about tactical research

The tactical/strategic split in UX research is a false dichotomy and believing it limits the impact of the work. A case for why tactical research, done right, is some of the most powerful work a researcher can do.

Read on Medium

About

Good design isn't decoration. It's the earliest form of product thinking.

The best designed products I've been part of started not with a brief, but with a question: what does this person actually need, and why?

I've spent my career building and scaling multidisciplinary design, research and writing teams (40+ people at Welltech, 10+ at Spotify and Meta), working directly with CPOs, CEOs and boards to shape product direction from the earliest stages.

My background is in Human-Computer Interaction research, which shapes how I lead: hypothesis-driven, evidence-grounded, with a high bar for craft and a clear view of what good looks like. I've built design systems, led monetisation and paywall design, driven subscription product strategy, and navigated global expansion across regulated markets. I'm now thinking carefully, and practically, about what AI means for design practice, for research, and for the organisations doing this work.

Based in
London
Open to
VP & Senior Design Director roles
Excited about
AI & product innovation
Outside work
Keen cyclist, runner & yogi

Experience

2023-2026Senior Director, Design, Research & Writing at Welltech
2020-2023Head of New Product Innovation Design & Research at Spotify
2014-2020UX Manager, AR/VR at Meta / Oculus
2012-2014Postdoctoral Researcher at Cornell Tech
2008-2012PhD, Human-Computer Interaction at Carnegie Mellon University

Get in touch

Open to VP and Senior Design Director roles. Email is the fastest way to reach me.